class TheFallenMight_Zombie extends UDKPawn;
event PostBeginPlay()
{
    super.PostBeginPlay();
	`Log(SELF.Name);
	 //if(Controller == none)
     //   SpawnDefaultController();
    //AddDefaultInventory(); //GameInfo calls it only for players, so we have to do it ourselves for AI.
}

DefaultProperties
{
    Begin Object Name=CollisionCylinder
        CollisionHeight=+44.000000
    End Object
 
    Begin Object Class=SkeletalMeshComponent Name=SandboxPawnSkeletalMesh
        SkeletalMesh=SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA'
        AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
        AnimTreeTemplate=AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
        HiddenGame=FALSE
        HiddenEditor=FALSE
    End Object
 
    Mesh=SandboxPawnSkeletalMesh
 
    Components.Add(SandboxPawnSkeletalMesh)												  
    //ControllerClass=class''
    //InventoryManagerClass=class'Sandbox.SandboxInventoryManager'
 
    bJumpCapable=false
    bCanJump=false
}
